THE RULES
Every number on a character sheet comes from the tables below, and the tables come straight from the source file that produces them. Nothing here is rounded for effect.
XP = lifetime revenue in dollars + 500 per product shipped
level = the last tier reached in the table below
iLvl = the average item level of the gear you are wearingLevel is what you have banked and cannot lose. Item level is what you are carrying right now: every stat on your sheet is an equipment slot, each piece scores from where that stat sits on its own ladder, and your iLvl is their mean — which is exactly how the game computes it. A slot TrustMRR never filled is left out of the average rather than counted as a zero, because no data is not a bad score.
THE LEVEL TABLE — 60 TIERS
A table, not a formula: hand-tunable, explainable in one screenshot, and it lets level 1 be free without putting level 60 out of reach. Going from 40 to 41 costs proportionally what 10 to 11 did.
- 1$1
- 2$2
- 3$3
- 4$5
- 5$8
- 6$13
- 7$22
- 8$36
- 9$60
- 10$100
- 11$125
- 12$160
- 13$200
- 14$250
- 15$320
- 16$400
- 17$500
- 18$630
- 19$800
- 20$1K
- 21$1.25K
- 22$1.6K
- 23$2K
- 24$2.5K
- 25$3.2K
- 26$4K
- 27$5K
- 28$6.3K
- 29$8K
- 30$10K
- 31$12.5K
- 32$16K
- 33$20K
- 34$25K
- 35$32K
- 36$40K
- 37$50K
- 38$63K
- 39$80K
- 40$100K
- 41$125K
- 42$160K
- 43$200K
- 44$250K
- 45$320K
- 46$400K
- 47$500K
- 48$630K
- 49$800K
- 50$1M
- 51$1.25M
- 52$1.6M
- 53$2M
- 54$2.5M
- 55$3.2M
- 56$4M
- 57$5M
- 58$6.3M
- 59$8M
- 60$10M
RARITY
Indexed on level. A purple border reads without a single word, which is the whole reason it is there.
- commonlevel 1–9
- uncommonlevel 10–24
- rarelevel 25–39
- epiclevel 40–54
- legendarylevel 55–60
THE CLASS TREE
Deterministic, first match wins, and the order is the point: how you build and how you find customers are choices, so they are read first. The size and price of the business follow from them. Percentages are what the corpus actually looks like right now, not an estimate.
- 1Adventurer985 · 16%No products yet, or nothing earned yetWhere everything starts.
- 2Mage481 · 8%Builds on openai or anthropicBuilding with whatever just shipped.
- 3Hunter258 · 4%An SEO channel with domain rating 30+, or domain rating 50 on its ownFound before they go looking.
- 4Warlock297 · 5%Buys acquisition: search, social or influencer adsSummons customers, and pays for every one.
- 5Shaman869 · 14%Runs on an audience they built — X, YouTube, a newsletterTheir audience is their channel.
- 6Priest27 · 0%Measured retention above 60% across more than 50 customersTheir customers stay.
- 7Druid1390 · 23%Real lifetime revenue and no recurring revenue at allTakes no rent. Every sale is finished the day it happens.
- 8Rogue1133 · 18%$300 or more per customer per monthFew marks, big scores.
- 9Warrior461 · 8%25+ paying, under $30 eachVolume, earned one dollar at a time.
- 10Paladin231 · 4%3+ paying, $30 or more eachHolds the line. A real base at a price that lasts.
- 11RogueReal revenue that the rules above cannot yet placeEarning already, and still finding the shape of it.
Anyone still earning falls through to the last rule, which is the second way into Rogue — so Adventurer means one thing only: shipped, and nothing coming in yet. It is never a verdict — every founder here has launched something, which most people never do. The colours are the canonical ones, not ours: a class is a colour before it is a word, and there is no point inventing a vocabulary that millions of people already read fluently. They are also only the nine this game has: a Monk or an Evoker on a sheet whose every item comes out of Classic would be a costume from the wrong decade.
TALENTS
A class is one word, and two founders can share it while having nothing else in common. Talents are the same fact at a finer grain: three trees each, one point per level from 10, fifty-one at 60, and the deepest tree gives the spec its name. Mage — Fire 31/11/9 is a different founder from Mage — Frost 9/11/31, and before this existed they were the same word.
Nobody spends the points. There is no player here to click anything, so the split is made by three numbers that are already on the sheet — and each tree is mapped to the number the reference already named it after. Fire is growth because fire is what a business taking off looks like; Frost is what does not melt, which is retention, or a margin that holds; Arcane is the stack, because it is the tree about the craft rather than the customer. Not one of them is a new field: every signal below is a stat the equipment table above already scores.
A tree whose stat TrustMRR never reported takes no points at all — it is never counted as a zero, the same rule an empty equipment slot follows. The points it would have had go to the trees that do have a signal, so a thin listing produces a lopsided build rather than a wrong one.
Mage
ArcaneDeep in the tools. The stack is the craft.
FireBurning upward. Monthly revenue is climbing.
FrostNothing melts. Customers stay, or the margin holds.
Hunter
Beast MasteryAn audience that follows them anywhere.
MarksmanshipFound before they go looking. The domain carries them.
SurvivalWhat actually came in this month.
Warlock
AfflictionAcquisition they pay for, one channel at a time.
DemonologyMore summoned than most. Every product is another one.
DestructionBig hits. Each customer is worth a great deal.
Warrior
ArmsVolume, earned one customer at a time.
FurySwinging faster. Monthly revenue is climbing.
ProtectionHard to knock over. It keeps what it earns, and it has lasted.
Paladin
HolyTheir customers stay, and keep staying.
RetributionA price that holds, month after month.
ProtectionTime in the game. They were here before this was a market.
Rogue
AssassinationFew marks, big scores.
CombatWorking every day. Money lands every month.
SubtletyMany ways in. They arrive from more than one direction.
Priest
DisciplineAlmost nobody leaves.
HolyA congregation. There are a lot of people to look after.
ShadowAn audience of their own, built away from the product.
Druid
BalanceTakes no rent. Every sale is finished the day it happens.
FeralKeeps moving. Another thing shipped, and another.
RestorationLittle is lost on the way. The margin is theirs.
Shaman
ElementalCalling it down. Monthly revenue is climbing.
EnhancementBuilds and sells with the same hands.
RestorationWhat they win, they keep.
Adventurer has no trees, and that absence is deliberate rather than missing work: it is not a class, it is the state of having none yet, so there is nothing to specialise in. The order of the three columns is the reference’s own and never changes — it is what makes 31/11/9 comparable between two founders — and it breaks a tie when two trees come out equally deep, first listed winning exactly as the class tree takes its first match.
FACTIONS AND REALMS
Neither is computed. Both are read straight off the listing — who a founder sells to, and where the business is registered — and both are the commonest answer across their products, because somebody with three B2B tools and one consumer app is a B2B founder. Where TrustMRR never said, the sheet says nothing rather than guessing.
B2BSells to businesses · 1560
B2CSells to people · 2422
BothSells to both · 451
Business type is the only field in the whole payload that splits the corpus down the middle, which is why it became a faction rather than another line of metadata. It is also the fact that changes how every other number reads: $200 a month is a bargain from one side of that line and a fortune from the other.
113 realms hold 5028 characters. The global ladder is, in practice, the American one — so the realm you stand on is the ladder most founders can actually place in.
- USUnited States1171
- INIndia720
- GBUnited Kingdom416
- FRFrance405
- CACanada181
- DEGermany160
- ESSpain141
- BRBrazil118
- PLPoland97
- NLNetherlands91
- AUAustralia88
- ITItaly76
- TRTürkiye71
- RORomania69
- PKPakistan62
- HKHong Kong SAR China61
- PTPortugal61
- AEUnited Arab Emirates57
- CHSwitzerland55
- EEEstonia44
- SESweden42
- SGSingapore42
- BDBangladesh35
- VNVietnam33
- IDIndonesia32
- MXMexico32
- BEBelgium29
- MYMalaysia27
- BGBulgaria26
- ATAustria25
- CZCzechia25
- IEIreland25
- LTLithuania25
- NGNigeria22
- UAUkraine22
- DKDenmark19
- GRGreece18
- NONorway18
- MAMorocco17
- ARArgentina16
- JPJapan15
- FIFinland14
- HUHungary14
- LVLatvia13
- NPNepal13
- SISlovenia13
- CNChina12
- ILIsrael12
- LKSri Lanka12
- SKSlovakia12
- ZASouth Africa12
- CYCyprus11
- EGEgypt11
- HRCroatia11
- THThailand11
- UZUzbekistan11
- NZNew Zealand9
- RSSerbia9
- AZAzerbaijan8
- KRSouth Korea8
- PHPhilippines8
- GEGeorgia6
- GHGhana6
- ALAlbania5
- AMArmenia5
- MDMoldova5
- DODominican Republic4
- ETEthiopia4
- JOJordan4
- KEKenya4
- MTMalta4
- TWTaiwan4
- KZKazakhstan3
- LBLebanon3
- LULuxembourg3
- MKNorth Macedonia3
- MVMaldives3
- OMOman3
- SASaudi Arabia3
- XKKosovo3
- CMCameroon2
- JMJamaica2
- MMMyanmar (Burma)2
- NINicaragua2
- TNTunisia2
- UYUruguay2
- ZMZambia2
- ADAndorra1
- BHBahrain1
- BOBolivia1
- BZBelize1
- CICôte d’Ivoire1
- COColombia1
- CRCosta Rica1
- DZAlgeria1
- ECEcuador1
- IQIraq1
- KHCambodia1
- MEMontenegro1
- MGMadagascar1
- MNMongolia1
- MUMauritius1
- MZMozambique1
- NENiger1
- PEPeru1
- PYParaguay1
- QAQatar1
- RURussia1
- TJTajikistan1
- TMTurkmenistan1
- TZTanzania1
- VCSt. Vincent & Grenadines1
- ZWZimbabwe1
EQUIPMENT — 17 SLOTS
Every stat is a slot, and every slot is a ladder of five. A piece scores from where the stat sits on its own ladder, not against other founders, so a legendary belt and a legendary blade are both near 60 — and your item level is their mean. A slot nobody has reported is left out of that mean rather than counted as a zero.
Connected means TrustMRR gets the number from a linked account or measures it itself — a payment provider, an analytics integration, Search Console, the X handle — so it cannot be typed. Declared means the founder filled it in. Both are shown here because they are not worth the same, and only one of them can be audited.
- HeadDomain ratingconnected110305070
- NeckFollowersconnected11,00010K50K250K
- ShouldersProducts shippedcounted12357
- BackSubscribersconnected1151005002,000
- ChestCustomersconnected1151006003,000
- WristPer customerconnected$1$10$50$300$1,000
- HandsTechnologiesdeclared1361015
- WaistMonthly profitdeclared$1$50$700$5,000$15K
- LegsLast 30 daysconnected$1$700$5,000$30K$100K
- FeetGrowth 30dconnected0.0%+5.0%+20.0%+100.0%+260.0%
- Ring 1Shipping fordeclared0.0y1.0y2.0y5.0y10.0y
- Ring 2Cofoundersdeclared01235
- Trinket 1Categoriesdeclared12345
- Trinket 2Channelsdeclared124610
- Main HandMonthly revenueconnected$1$100$1,000$10K$100K
- Off HandLifetime revenueconnected$1$1,000$10K$100K$1M
- RangedVisitorsconnected1605004,00020K
THE QUEST LOG — 7 KINDS
Nothing in the log is new information. Every line of it was already on the sheet and printed in a different panel — the next rung of a worn item, the first rung of an empty one, a badge's distance, the XP left in a level — and a founder could read all of them and still not know which single thing to go and do. The log is that data sorted.
Nothing is written per quest either. The generators walk the equipment table above and the achievement table below, so a new slot brings its own quests and a rebalance carries them with it. The sheet shows 4; the engine ranks them all.
- 1equipA slot has nothing in it.Filling a blank is a different kind of work from growing a number — thirty seconds against months — so these lead until none are left, whatever the rest of the sheet looks like.
- 2upgradeA worn slot has a rung above it.The stat has to move. Slots that only time or a life decision changes — years shipping, cofounders — are left out: a rung you cannot reach by working is a wait, not a quest.
- 3productA product sits below a rung of the Monthly revenue ladder.The doll folds every product into one weapon. A founder with three businesses had three numbers hidden inside a single quest about their sum.
- 4achievementA badge is unearned and can state a distance.The boolean ones are skipped rather than listed without a bar. An entry that can never show movement is furniture.
- 5levelThere is a level above the current one.Lifetime revenue is the only thing that levels anybody, so this one can be exact rather than a nudge.
- 6rankThe founder above is a real distance ahead.The ladder is densely tied — the median gap is $0 and 971 founders sit at exactly zero revenue — so this appears only where the gap means something. It names a rank, never a person.
- 7setThree slots or fewer are still empty.A full set is the oldest carrot there is, but "fill fifteen slots" is not a quest, it is a description of being new.
Every quest carries a coloured mark, on the scale the game has used for twenty years: grey costs nothing, red is a long way off. Grey is not flattery — it is the six slots you fill by typing into a form, which take about ten seconds each. What a job costs is decided by where its number comes from, never by how many founders happen to have filled it in.
- ◆trivialA field you type in. Ten seconds.
- ◆easyAn account to connect, or a rung you are most of the way to.
- ◆standardHalfway.
- ◆hardA quarter of the way.
- ◆severeA long climb, or a whole product to ship.
Finished quests are read out of the crawl history rather than stored, so nothing can drift from what actually happened. Two rules keep them honest: a fall is never announced, and neither is a jump out of zero — zero and "never reported" are the same value here, so a number appearing for the first time is the crawl catching up, not a first sale.
What the log deliberately does not have: daily quests, because the data is crawled nightly and a daily objective on yesterday's numbers is a lie; random ones, because every number on this site is supposed to be checkable and a rolled objective is not; and any way to accept or dismiss one, because a quest here is finished by the number moving, not by anybody pressing a button.
ACHIEVEMENTS — 35
All retroactive, all phrased as something gained. Once earned they are never taken back, even if the condition stops being true.
- First BloodThe first dollar earned.
- The Thousand$1,000 in lifetime revenue.
- Ten Thousand$10,000 in lifetime revenue.
- Exalted$100,000 in lifetime revenue.
- The Million$1,000,000 in lifetime revenue.
- Ramen Profitable$1,000 in MRR.
- Raid Boss Slayer$10,000 in MRR.
- Mythic$100,000 in MRR.
- Legendary$1,000,000 in MRR.
- Centurion100 customers.
- Legion1,000 customers.
- MultiboxerThree products shipped.
- Alt KingFive products shipped.
- Unkillable80% retention across at least 50 customers.
- Ascension+20% MRR over thirty days.
- BloodlustMRR doubled over thirty days.
- VeteranTwo years since the first launch.
- Old GuardFive years since the first launch.
- ClassicTen years since the first launch.
- Lone WolfNo cofounder on any product.
- GuildedAt least one cofounder.
- AuthorityDomain rating of 50 or above.
- RenownedDomain rating of 70 or above.
- MercenarySells to businesses and to people.
- IronmanNo outside funding on any product.
- CompanionShipped a mobile app.
- Dual SpecProducts in two different categories.
- TinkerTen technologies or more across the stack.
- Alchemist90% profit margin over thirty days.
- Server Full10,000 visitors over thirty days.
- Summoned100,000 Google impressions over thirty days.
- Auction HouseListed a product for sale.
- Clean SweepTwo products or more, every one of them earning.
- Realm First!Highest level on a realm of ten founders or more.
- Ding 60Max level.
Disagree with any of it? One file holds the whole thing, and rebalancing pull requests are the kind we want. See the ladder.